Preliminary list of speakers:
Ugo Becciani (INAF) – Big Data Analysis, Machine Learning e Visualizzazione
Giulio Capasso (INAF) – AI prompting
Salvatore Orlando (INAF) – Virtual reality for the analysis and visualization of scientific numerical models
Laura Leonardi (INAF) – Augmented and virtual reality for science communication and the enhancement of cultural heritage
Antonella Guidazzoli, Maria Chiara Liguori (CINECA) – VisitLab, tra Computer Grafica e Intelligenza Artificiale
Daniele De Luca (CINECA) Blender modelling, Shading e Rendering, Real-time rendering in Blender, Blender Geometry nodes, Animazione
Federico Andrucci, Alex Gianelli – ATON
Beatrice Chiavarini – WebGL
Rossella Pansini – Fotogrammetria
Scientific Organizing Committee (SOC)
Laura Daricello, Antonella Guidazzoli, Maria Teresa Fulco, Giulio Capasso, Agatino Rifatto, Laura Leonardi, Maria Chiara Liguori

The school aims to teach how to transform complex data into visual data and introduce participants to the realisation of applications for the study and communication of cultural content and scientific data, astronomical data in particular, creating stories through images and videos and innovative applications. At the school in Palermo, the new synergies between computer graphics and artificial intelligence will be particularly emphasised.
The 5-day intensive course is aimed at students and graduates and introduces participants to 3D reconstruction, the use of AI tools, VR and AR, methodologies and technological tools dedicated to modelling, processing and integration of virtual reconstructions in real-time or rendered in computer graphics (web, desktop, mobile). There will be plenty of Blender: modelling, shading, texturing, animation. But also web3D and how to apply artificial intelligence solutions to the world of science and cultural heritage.
Preliminary programme
3D modelling of cultural scenarios according to an open graphic process based on Blender;
Digital environments and cross-media approach with a focus on 3DWeb;
Design of digital ecosystems for the management and processing of cultural and/or scientific data also using AI systems, computer graphics animation, augmented reality apps and interactive and immersive virtual environments.
Pre-Requisites
None
Target audience
Students and graduates
